- Pick a Theme (monster type, basic environment)
- Draw up the map, and consider what to add in from a terrain standpoint.
- Search through the various books, or use online tools to find monster types I like.
- Modify the monsters to fit my needs. I often make Minions out of normal creatures and change the HP's of big monsters to help shorten combat a bit. Lots of little changes.
- Download copies of the monsters from the Adventure Tools for import into inCombat via iPlay4e.
- Print copies of the monster sheets for power reference at the table (I find the paper easier than the PC for tracking powers, but the PC easier for Init and Status tracking).
Overall, this takes me about 45 - 60 minutes per encounter. This is especially true now that the party is more advanced in level. This is just way too long. Perhaps I need a better system, it would certainly save time to switch back to all paper, but I fell that combat runs smoother with the PC helping.
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Who will win? |
The adventure we are playing started off as the published Tear of Ioun adventure from Dungeon Magazine. The adventure reads pretty good, but I messed up some of the bits early on, and then got bored with where the story was going. I decided to change it up a lot, and shorten the over all adventure. I still had enough to work with and making modifications has not been difficult. We should wrap this adventure up in 3 or 4 more sessions. I think after that I will be done with D&D for a while. I am very interested in running a game of Grimm, or a Hellfrost based Savage Worlds game, or give another try to Warhammer Fantasy.
The recording for tonights session should be up on 6arrows.com sometime next week. Most of us will be at the OwlCon game convention at Rice University this weekend.

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