Image via WikipediaI have often read that Savage Worlds is a great RPG for the busy game master. Little or no prep is needed and you can run a game. My game group is switching from 4e D&D to Savage Worlds, and the new GM was not quite ready to start last night. I offered to download a quick scenario and some pregen PC's from the Pinnacle web site and run a single session game.
I can now say that it is indeed true. I printed the Unnatural History one sheet from the web and read it at about 5:30 last night. Our game session started a little after 6:00 and I was ready to go. I was a bit nervous as I had only played Savage Worlds a couple of times and had never run a game. I can honestly say that I have never had an easier time running any game. The adventure was easy, they pregen PC's had a good variety of abilities, and the Savage Worlds rules are just easy enough to grasp to make the game a complete success. I think everyone had a good time, perhaps our best game night this year.
The Unnatural History One Sheet adventure is set in the Rippers game world. Rippers is a game about monster hunting in the Victorian Era. The PC's are part of a secret society who hunt down and eliminate all of the things that go bump in the night. In this short adventure the party is tasked with recruiting a new member into the organization. They journey to a museum where they meet the doctor they are trying to recruit and see the prize T-Rex skeleton he "recovered" from the Congo. While convincing the man to join the organization a sorcerer in a nearby cemetery casts a powerful spell, without much success, which causes a number of creatures in the museum to come to life. Included among the now animated animals is the T-Rex skeleton.
The party handled the adventure well. One thing I noticed as we played was how much easier it is to say yes when one of the players wants to do something. One PC shot down a chandelier, squashing some undead scarab beetles. Another jumped on the back of the T-Rex and tried to decapitate him. Either of these two situations would have been much harder to handle in a system like 4e. Savage Worlds made it simple.
I am really looking forward to playing in the upcoming super heroes game, based on the Necessary Evil setting. Hopefully, the group will stick with Savage Worlds for sometime to come.
If you are interested, the resident mathematician in the group wrote an article on his blog dealing with the math behind some of the die rolling in Savage Worlds. (His post is actually what made me think to write this up - I need to post more here.)