Saturday, May 30, 2009

4th Edition Campaign Kickoff - Recap

At long last I finally DM'd my first game of 4th Edition Dungeons and Dragons on Thursday evening. We played from about 6:30 - 9:30 and managed to make it through a rather lengthy introduction to the setting and campaign, a player introduction, a bit of travel AND one combat encounter. I received some really amazing comments after the game and think all the players really had fun. We are currently a group of 4 players with a 5th in the wings for next session.

The campaign is set in the kingdom of Treayal. Treayal is a peaceful land with less than peaceful neighbors. Orcs, goblins, tieflings, and hobgoblins attack from the east, engaging in a war that has lasted almost 20 years. Much of the land has been spared the horrors of war and the people have gone on with their daily lives, but recent happenings on the western border may signal an end to the long standing peace. King Phillip is stretched thin, and recruits our heroes to investigate the troubles in the west.

The players accepted the request of the king and set out on their quest. The journey across Treayal is a long one, but the roads are well kept and safe. The journey was not without trouble though, on the morning of the 9th day the players coach stopped at the sounds of a young girls screams. On the heels of her screams was a guttural growl from the family cemetery of the farm the girl had run from. Three creatures covered in blood and dirt moved toward the girl and the party. The party did not see the the four other creatures hiding in the trees. The farmers had a small table alongside the road where they often sell fresh vegetables to travelers. The party made good use of the table by pushing it over for some cover. I had an idea in mind to have a fairly lengthy combat for the first game. I went with 9 level 2 minions, and level 6 monster. The battle proved challenging to the party (the encounter builder showed it as hard), but not insurmountable. The party was facing a Stench Ghoul, which turns out to be quite a challenging monster to hit. His aura 2 stench ability basically negates the combat advantage bonus and that made it difficult for some PC's to hit his 23 AC. In retrospect this was a little mean, but I didn't fully understand the ramifications. I will say this, once we got into the flow of things we were moving through the combat quite quickly. We didn't have many moves in combat, but the Ghoul did immobilize and daze a few characters.

The characters were able to defeat the ghouls in the end, and save most of the family of the little girl (her eldest brother was killed). The father of the family, somewhat in a daze, let the PC's know that attacks by the ghouls have happened before, but it is usually just a single creature. They are also very infrequent. They must have been driven out of their lair north of the farm en masse. The ghouls come from the ruins of a small village, destroyed by fire many years past.

I have skill challenges, more roleplaying opportunities and of course more combats on deck for the upcoming sessions. All of us are new to 4e, so we will be progressing together. You can find out more about the campaign and the History of Treayal on our campaign site.

Thursday, May 28, 2009

TableTop Gaming News - News

TableTop Gaming News is one of my favorite sources of game industry information. While trying to catch up on news in Google Reader this morning I received a number of 500 Internal Server errors. I went by the home page and was saddened to read that Zac won't be publishing the site anymore. He did a really great job of keeping me up to date with what was going on in the word of table top miniatures gaming, and the site will definitely be missed. He is offering the site up for sale, perhaps someone will step in an buy it. I wish Zac good luck with future plans.

TGN for sale
It appears that the server that TGN currently resides on is suffering from a rather heavy load. This load isn't due to the traffic on TGN which is normal for the month and my ISP appears to be uninterested in helping to solve the problem. Sadly I don't have the tools or access to the tools that would allow me to solve the issue and despite my efforts over the last day or so I have been unable to rectify the issue.
The only solutions to this are to upgrade to a more expensive hosting package (which I am not willing to do) or move to a new ISP. Sadly I'm not really interested in doing that either.
Over the last year I have had less and less time to devote to the site and it has begun to require more of my time not only to keep it running and up-to-date but also in terms of the news gathering and posting.
It has long been a dream of mine to make the site profitable enough to support me and over the last four years despite the strides the site has made in terms of reach and traffic this hasn't really been the case. I am of the opinion that given enough time and resources this site could in fact generate a fairly good income but sadly I just don't have the time to pursue any additional revenue streams for the site.
On most evenings I usually have to choose between painting and posting news and it has been about a year since I was able to dedicate anything more than a few hours a day to the site.
Sadly I have decided to put the site up for sale. Anyone interested in purchasing the site should email me zac at tabletopgamingnews.com. Information regarding the site, traffic and revenue levels can be provided to any serious bidders.
I will be winding down the site and removing pages right away. The TGN Talk message board will stay open for the time being.

Tuesday, May 5, 2009

Gear Bag Love

I am a certified gear bag nut. I love reading about what people carry around with them in their bags, and perhaps more so about the bags that they use. Recently, there have been a number of What's in my Bag posts on various blogs. Thought I would point out a few of the recent posts. I should also mention that Flickr has an awesome photo pool of bag goodness, you should check it out. The picture is the most recent of my gear bag(s).Gear Bag 2009

What's in your bag Kevin Tofel
What's in your bag James Kendrick
What's in your bag Meryl Evans

I started up a Friendfeed
group today where I plan to post links related to things that I often carry in my gear bag. If you are interested in the Kindle, Netbooks, Nintendo DSi, Blackberry Storm, or the Zune (well and some othe gadgets I am sure) then check out the group.

Friday, May 1, 2009

Review: Goodman Games Level Up

When I read that Goodman Games was going to be releasing a new magazine called Level Up covering Dungeons & Dragons 4th edition exclusively I was pretty stoked.  I decided to subscribe to the magazine as it is easier for me than remembering to get out to the store and buy it.  The magazine is published quarterly and costs either 1.99 in stores or 4.00 per issue including shipping.

I received issue number one in the mail yesterday and quickly opened it up and read it.  I am going to go into some detail in a bit, but I wanted to make mention of a few overview points.  First, the magazine shipped in a white envelope.  This is nice as it keeps the cover in nice shape and keeps the magazine from becoming to bent.  The magazine has a glossy full color cover (front and back), and has 56 black and white pages inside.  The majority of the magazine is content.  There are about four full pages of advertisements along with a number of smaller 1/4 or 1/2 page ads.  The ads are not obtrusive in anyway and even just leafing quickly through the magazine you will get the feeling that it is about the content.  One of the nicest things about this magazine is the decision to offer an electronic copy for everyone who purchases the paper magazine.  The magazine includes a code that allows you to download the e-version from RPGNow.

So what is inside this magazine?  The table of contents shows 5 columns and 9 feature articles.  The column from the editor lays out what we can expect from the features in this and future issues.  Each magazine will include a couple of adventures, including the "A Picture Tells 1,000 Words" feature where they write a 1,000 word adventure from a single picture.  There is also a beastiary brought to us by Blackdirge, based on the 4e monster book that Goodman has published.  This is combined with other articles useful for both players and DM's.  Ok, lets look at each of the April 2009 articles.

Wizards Corner: This issue starts out with a brief column about not splitting up an adventuring party, and the negative effects that can happen if you do.  It is OK for what it is.

Roads to Adventure:  The main adventure this month features a journey to a cave crawling with dinos..I mean behemoths, a few ogres and a Hill Giant.  The adventure is for 7th level characters and would actually make a nice diversion.  The adventure has 7 adventure areas and makes great use of the monsters in this months beastiary.

PC Pearls: Focus here is on three paragon paths that allow players to specialize in a particular weapon type. I particularly like the Arbalester.  They even include rules for an Arbalest which makes the whole PP worthwhile.

Blackdrige's Beastiary:  This is  great article presenting seven brand new dinosaur monsters.  Four of them are listed as behemoths and the other three are listed as lizardwolfs  These run the gambit from 3rd to 24th level.  Each entry has a full set of stats, a nice description as well as an associated picture.  I think that this is one of the sections I will most look forward to with each issue.

Deities of Aereth:  This section is only really useful if you game in Aereth which is the setting that all of th Goodman Dungeon Crawl Classics is set in.  The article itself though is very complete.  The article covers all of the needed background information and great detail on the followers of the god.  Vestments, relics, symbols and temples are all covered in detail.They also include a Divinity Feat, a special magic item and a paragon path devoted to the god.

Azagar's Advice or Adventurers:  This section introduces new feats specific to using a particular weapon.  They cover axes, flails, hammers and maces in this issue.  The article provides a single feat for each tier and each weapon.  The flail options look particularly fun.

GM Gems:  This issue introduces some new fiendish foes for DM's to torment their players.  This section is focused on some new templates to create creatures with a demonic slant to them.  The Demon Knight option is quite nice, reminding me a bit of something out of Warhammer.

Power Skins:  This is an interesting section, they have taken the first level fighter powers and re-written them to be a bit more violent.  For example, they have replaced Cleave with Hewing Strike.  Interesting idea, although I don't think I would make much use of these.

1,000 Words: This is such a great little section.  One picture, 1,000 words and a nice short encounter.  This one has a party working through both skill challenges and a potential combat.  he skill challenge sets the battle grid for the combat part of the encounter. I found the skill challenge part a bit difficult to understand on the first few readings, but I think it is a pretty good idea once you get what they are meaning.

Jacks Ultrashort Reviews: This section contains seven short reviews.  Four of the reviews are for Goodman Games products which is a bit silly, but the reviews get the point across.  Almost everything reviewed gets 5 stars which is also a bit silly.  I think this is my least favorite section of the magazine.

d20 questions: Nope not a reversion to an older version of D&D, this is just 20 questions asked of a gamer.  It is a nice interview.

4e Toolkit:  A simple set of lists to help you create more 4e like names for custom monsters.  About all there is to say about that.

Dear Archmage Abby:  This is the obligatory letters section.  Meh.

So there it is.  I have tried to give an overview of the content, and I sincerely hope it interests you enough to pick up a copy.  The magazine is well produced, and I am looking forward to the next issue.  Here's hoping the sales are strong enough to keep this magazine going for a long time to come.

Gmail Labs - Search & Organize

LONDON - APRIL 13:  (FILE PHOTO) In this photo...Image by Getty Images via Daylife
I don't think it is much of a secret that I am a fan of Google and their online services.  I use Gmail for all of my e-mail correspondence, and have been taking advantage of the features offered by Gmail Labs since they were released.

What is Gmail Labs?  It is a set of small addins to the Gmail web interface that provide extra functionality.  Offerings include everything from the ability to add Google Docs files directly to e-mail, to an inline viewer for you tube, to the much anticipated offline functionality, to a rather pointless little snake game.  Most of the items in Labs are quite useful and as of this morning I have enabled 26 of the addins.  I should mention that Labs is optional, you don't need to use it, and each of the different options is optional.  You can pick and choose which labs features you want to use.



Yesterday, Google released a new search box for Gmail that not only lets you search inside the UI, but also lets you easily attach search results to e-mail messages or chat windows.  Fairly awesome way to share with your fellow internet buddies.  The UI is fairly slick, although I think it could be a bit nicer.  The search dialog pops up on top of your Window similar to how the Gmail Tasks window does.  It can be popped out as well to get a bigger view.



All of these Gmail options are awesome, but the one bad thing is that once you have added a dozen or so your sidebars in Gmail get a bit junked up.  There are actually a few lab features that can be moved to the right hand side, but everything else stays on the left.  Right now I have Search, Links, My RTM gadget, Calendar, Google Docs, and the Twitter Gadget on the left side.  Even if I collapse a few it still takes a bit of scrolling (or un-collapsing) to see the information I want to see.  I would really like to see Google release a labs feature that lets me put items where I want.  Something should be able to be done to clean things up a bit.

Still Gmail is a very nice centralized control system for my day with all of my (personal) e-mail as well as my calendar and tasks in a single area.  I also use Google Chat directly from within Gmail which puts that communication there as well.  If you are not using Gmail I sugest you try it out.  If you are not taking advantage of the labs click on this icon  at the top of your Gmail screen and take a look.